The Ten is the element at its limit. The Ace was the purest seed; the Ten is that seed grown as far as it can grow. So Tens in every suit are about fullness and ending — Ten of Cups the family under the rainbow, Ten of Pentacles three generations and the family crest, Ten of Wands the figure staggering under ten staves, Ten of Swords ten blades in a back.
Like the Nines they split in two: Cups and Pentacles are completion, Wands and Swords are load carried to the end. The reason goes back to the elements: water and earth hold, so full means abundant; fire and air consume, so full means burnt out and thought through to the bottom. A Ten is neither reward nor punishment; it's what the suit's own logic grows into when it reaches the end.
Where you'll recognise it: something finally whole, a phase closing, being unable to carry any more, or hurting as much as it's possible to hurt — all Tens. Running well, a Ten is harvest and inheritance: the thing is complete and can be handed on. Stuck, its problem is adding to what's already full — there is no eleven after ten, only the next Ace. Tarot is as honest here as every other cycle: at the top, you turn.